Category: D&D Solo Campaign

  • Whispers in the Dust – Session 6: Scene 5

    Session Date: January 26th, 2026

    (Purple text is Mythic rolls/questions, Dark red is D&D 5E rolls)

    (Skip to Scene 5)

    The curse of lycanthropy is rumored to have been born in the Towering Wood. Tales of the Moonspeaker druids suggest that the first lycathropes were five champions of the shifter species, overtaken by a great evil they were hunting. Chaos overrode their minds and hearts and turned them into ravenous beasts that spread the curse to others through bite and claw.[1]

    About 170 years ago, in 830 YK, the Towering Wood experienced a surge of lycanthropy through the influence of an unknown dark power in the forest.[2] Werewolves and wererats attacked and infiltrated the western farmlands of Aundair. In a state of emergency in 832 YK, the Church of the Silver Flame in Thrane sent a wave of templars to Aundair to address the threat, under the orders of Keeper of the Flame Jolan Sal.[2]

    Aundair did not serve as the only front of this war on lycanthropes. The shifters of the Towering Wood were also attacked by lycanthropes and did their best to hold off the threat, even when the curse would corrupt some of their own.[1] Because shifters can turn into lycanthrope-like creatures, and many of the attackers on Western Aundair were cursed shifters, rumors spread that shifters were “weretouched” and therefore a threat.

    An extremist sect of the Silver Flame known as the “Pure Flame” sought to burn out all threats they believed were corrupted and cursed. They deemed all who could transform into wild beasts as agents of darkness, including shifters.[1]

    This “Silver Crusade” lasted for fifty years. The first two decades were the bloody war between the two sides that led to the dark power in the Wood finally retreating and dissipating. The remaining thirty years saw the Pure Flame rooting out and slaying any lycanthrope they could find across Khorvaire – and murdering innocent shifters in the process.[2]

    Following the Last War, it is rare to see a lycanthrope. Many of Aundair’s citizens believe they’ve been fully exterminated. Those who live in the Eldeen Reaches believe they still exist, only coming out during the darkest of nights.

    To this day, citizens of northern Khorvaire still feel the threat of lycanthropy as they look over their shoulders into the darkness.

    Scene 5: Anxious Meeting

    Sunlight peeks out through the towering trees as we each start to awake under the stony awning. The werewolf has now turned back into a wood elf that matches the description from the halfling woman.

    d10 roll vs Chaos Factor: 4 vs 4 – Interrupt Scene – New NPC – feeble, active – jewelry, old – loyalty, power

    (“Is it a person from the forest?” – No, “Are they from Aundair?” – Yes, “Are they part of the Silver Flame?” – Ex. No, “Is the wood elf husband from Aundair?” – No, “Is the halfling wife from Aundair?” – Yes, “Is this older person looking for the husband too?” – Ex Yes)

    As my eyes glaze open from my prolonged meditation, I make out a figure that is moving towards us. I jolt up and grasp my mace, pointing it at the figure. “Who are you?” I exclaim, causing Abby as well as the wood elf to jolt awake too.

    An older halfling man, looking to be of considerable wealth and wearing clothes that would typically be worn by nobles of Aundair, waves his hand tiredly in front of his chest. He looks over at the wood elf.

    “Ah! Elkas, there you are! Welcey is worried sick about you! She said these two kind folks headed this way.” The old man wipes his forehead with a handkerchief, placing it back into a pocket of his doublet. “Whew, I’m well beyond my travel years it seems!”

    Elkas, the wood elf, nervously acknowledges the man. “Father-in-law? What are you doing here? You should be in Aundair.”

    “Ahh, well, I happened to be in the area early this morning and decided I’d visit my dear daughter and her husband. That’s when I saw the wreckage of the house and heard from Welcey about your disappearance.” The old halfling takes a seat on a nearby stone, patting his forehead again with his handkerchief as he catches his breath.

    Abby and I look at each other as I put away my mace, turning our eyes back to the elderly man. As Elkas moves towards the halfling and they murmur in a low voice amongst themselves, Abby saunters over to my side and leans down to speak in my ear:

    “What’s an Aundairian doing this far out? Even worse, he can’t know of the wood elf’s lycanthropic affliction. He’s liable to freak out and we can’t have this news spread, especially not to Aundair,” Abby whispers. She pulls back and a grave expression marks her face as she side-eyes the halfling man once more.

    I think for a moment. Then I step forward towards the wood elf and the halfling. But as I do, Elkas steps back with a worried expression ghosting across his features.

    “What’s wrong?” I ask. The halfling man turns towards me, “Well, I just want to know what happened, dear eladrin. I’ve known Elkas for a long time and I trust him, but this has never happened before!”

    I turn back towards Abby, her worry trickling in alongside the wood elf’s. “Well – your son-in-law seems to have experienced a run-in with some tricksy fey. I just recently met with a little girl who was having awful nightmares caused by dark fey magic. It’s possible here that Elkas experienced the same thing and it threw him in a panic. They can be quite the awful experience, so I don’t blame him.”

    (Persuasion – DC 15 (Adv) – 16-1 – Success)

    “Oh my!” the halfling man explains, a shocked expression across his face. “Well then no wonder!”

    (“Does the halfling man take notice of Elkas’ ripped clothing?” – No)

    “I know of some mages that might be able to help with that, old boy. Let’s get you over there promptly!” The halfling man wavers as he stands, turning and motioning for Elkas to follow.

    Abby steps forward, hooves sifting through the dirt. “I apologize, sire, but I suggest I take this man to the Wardens. They are of these trees and I am closely connected to them.” I see a small bead of sweat trickle across her brow line, outlining a small scar detailing her eyebrow.

    I touch Abby’s forearm in a hurry as I cast Guidance, doing so as soon as she starts speaking and before the old man turns. The magic surges through her forearm and her posture and expression change from one of worry to one of confidence.

    (Abby – Persuasion – DC 15 (Use Inspiration for Advantage) – 11+0 – add Guidance (+4) – Abby Succeeds)

    The old man turns back around and I release Abby’s forearm, the magic dissipating. “Well…I suppose that wouldn’t hurt. I already don’t trust the Silver Flame and the mages of Aundair can be…fickle. Okay, miss, I’ll allow you to take him. But, shall we return to my daughter first? I can’t bear her sorrow any longer.”

    “Of course, sire,” I pipe up.

    We gather our things and make our way back along the path we followed to find Elkas. Elkas seems to have calmed down, though a sense of worry about his affliction still marks his face. He’s quiet the trip back as his father-in-law starts to yap about all the different kinds of Aundarian wine.

    Scene End – Reduce CF to 3 – Add “cure wood elf of lycanthropy with the Wardens” to threads, add halfling father-in-law to characters.


    References:

    [1] Keith Baker (2020). Exploring Eberron. (Dungeon Masters Guild), pp. 45.

    [2] Keith Baker (2020). Exploring Eberron. (Dungeon Masters Guild), pp. 12-14.

  • Whispers in the Dust: Character Backstories – Abby

    Name: Abigail (she/her)

    Nickname: Abby

    Species: Centaur

    Age: 26

    Height: 7’ 9” (approx. 5’ to the withers)

    Class: Circle of the Shepard Druid

    Background: Outlander

    Info: Abby is a centaur with her human half being pale-skinned and brunette and her horse half being a dark chestnut. She’s fairly fit and wears leather armor that is ornamented with leaves and mushrooms. She often carries bags that sit where a saddle would sit on her horse half. Freckles dot her face and her hair is of long length, often braided on one side and loose on the other. She has a generally non-chalant attitude, but can be cheery and vibrant in the right settings.

    Abby grew up in the western portions of the Towering Wood in the Eldeen Reaches. She was born into the Torjen centaur tribe, but was abandoned by her parents and tribe as a mere foal. She was found by the Wardens of the Wood and provided shelter and education in a satellite community of Greenheart.

    It’s unknown why Abby’s parents would have abandoned her. Centaur tribes, especially those of the Twilight Herras, typically wouldn’t abandon a tribe member. Especially those who are young. Rumors through the forest suggest possible conflict amongst the tribes, potentially connected to the conflict in the fae courts of Thelanis.

    Because of the kindness of the Wardens, Abby wanted to become a member as early as her foal days. She started training at around 23. She roams around to the various villages and communities around the Eldeen Reaches, helping where she can.

  • Whispers in the Dust – Session 4 – 5: Scene 4

    Session Date: December 30th & 31st, 2025

    (Purple text is Mythic rolls/questions, Dark red is D&D 5E rolls)

    Scene 4: Hunting for the Missing Husband

    —-

    Abby and I step outside to find evidence of the husband’s disappearance and what direction to look into.

    d10 roll vs Chaos Factor: 5 vs 3 – Expected Scene

    (Fate – “Is there evidence of the husband’s disappearance outside?” – Very Likely – Yes)

    (Perception Check – DC 8 – 13+2 – Success)

    Muddy footsteps leading from the back door follow out into the woods. They look to a single set of simple show prints, no sign of foul play or creature prints. They head north into the tree line.

    “Well, looks like there’s our trail,” Abby states.

    (Abby – Survival Check – DC 10 (Adv.) – 6+4 – Success)

    “I should be able to keep an eye on these. You coming?” Abby asks as she turns towards me, adjusting the sword on her side. I nod and follow behind the centaur, turning to tell the halfling we are heading out after her husband.

    We move into the woods and follow the tracks for about an hour.

    “So, what brings you to the middle of nowhere?” Abby snorts, her hooves clopping along various sized rock debris and firm dirt. “Bit far out to see an eladrin. Y’know, separate plane of existence and all that.”

    “Yeah, not quite down the road,” I snicker, “Looking for answers, same as most. What about you? A druid in the Eldeen Reaches makes me assume you’re part of the Wardens of the Wood?”

    I adjust my hat as I look at Abby in front of me, her tail swishing behind her to flick a few flies gathering on her back. The flies float back into me and I swat them with my hand idly as they buzz away.

    “Nah. Well, not yet, anyways. I’m in training to be. The Wardens found me when I was young and I aspire to join them one day. In the early stages of getting there, but still got a ways to go.” Abby turns to slightly smile over her shoulder as she says this, before returning her eyes to the trail, watching and mapping every change in the prints in her mind.

    (Fate – “Is there any change in the prints?” – Ex. No)

    (“Any animals/creatures/people nearby?” – No)

    We travel another hour, it’s about 2 o’clock in the afternoon.

    “A cleric of Dol Arrah,” Abby lazily says as she trots and hops over a fallen tree. “Don’t mean to judge but I thought elves didn’t follow the Sovereign Host. What made you follow her?”

    I vault over the same fallen tree. “Learned about her one day in a visit to the material plane. I can’t quite explain it. She just…spoke to me, if that makes sense. Though I can’t say I’m quite fond of the Host’s institution so I practice privately.”

    Abby hums a sound of understanding, nods and lets the silence sit as she continues her focus on the trail.

    (Fate – creepy forest, cliff, “do the tracks go up the cliff?” – No, “do the tracks lead to anything yet?” – Yes)

    As we move further into the woods, the trees start to feel like they are bending around us with crooked limbs and large roots peeking out of the soil. The land becomes rockier as we near a sizable cliff that stands in front of us, jagged and misshapen. Rock debris litters the ground.

    Random Event – New NPC – strong, strange, hairy, beautiful

    (“Is it a werewolf?” – Ex Yes.)

    A large werewolf, with a strong burly frame and a slick, surprisingly clean brown coat, stands in front of us as we turn a corner around a large boulder. Neither of us expect it to be there.

    (Trineth – Stealth – DC 7 – 12)

    (Abby – Stealth – DC 7 – 1, Critical Failure)

    I react by ducking quickly behind the large boulder on our left, but Abby’s horse build prevents her from ducking with me. She tries to hop to the side but her hooves loudly clack against rock debris near her feet, creating a loud noise as she stumbles slightly.

    The werewolf raises its head and looks directly at Abby. Abby notices the werewolf’s attention and decides to rise tall as I stay hidden and my eyes on her. She raises her hands in front of her as she talks in a louder voice: “Hey. It’s okay. I know you’re in turmoil. Let us help you. I’m a druid, I can help.”

    (Abby – Persuasion Check – DC 13 – 11)

    The werewolf growls at Abby, but doesn’t become immediately aggressive. It more so looks to be evaluating its options hesitantly, but keeps its strong eyes focused on Abby.

    It stays in place, moving with a nervous sway. I slowly move beyond the rock and through the brush to the left of the werewolf.

    As I near it in range of casting a spell, I take a look at Abby and then at the werewolf. It looks like it’s going to either attack or bolt at any second. So I raise my hands, rise up from the brush and declare “Sleep!” as a purple cloudy magic zips forward at the werewolf, surrounding its head in a cloud of mist and shimmer.

    Sleep 5d8 – 13 vs 30 – Fail

    (“Will the werewolf flee?” – Ex. Yes)

    The werewolf turns its attention to me as I rise out of the brush. When it gets hit by the mist, it huffs and sneezes as its claws at the purple mist surrounding it. But it doesn’t seem to be affected in the slightest.

    Still frazzled and shaken, the werewolf takes a quick look at us as a moment of panic dashes across its expression. It then bolts off to the north, rushing through the trees and brush on all fours.

    “Dammit!” Abby grunts as she gallops to where the werewolf was standing.

    “Sorry! I shouldn’t have done that” I say as I hurriedly run out of the brush next to Abby.

    “No, no. It was a fine idea! Grab on!” Abby replies as she reaches out her hand towards me.

    I grasp her hand and she rips the breath out of me as she pulls me up onto her back. I scramble my way onto her back with my hands grasping at her slick fur. As I fully saddle myself and grasp at the back of her leather armor, she starts to sprint forward after the werewolf.

    (Abby – Survival Check – DC 10 – 13+4 – 17)

    (“Are the shoe prints gone?” – Yes)

    Abby takes a quick glance at the prints on the ground, seeing the shoe prints have disappeared in favor of wolf prints. This is almost assuredly the husband.

    (I’ll be skipping the actual dice rolls cause this chase took forever.)

    The werewolf bolts through the trees, dodging each of them in a primal manner as it tears through brush and debris. Abby dips and swerves more gracefully with her horse build as she follows after it.

    Suddenly, another cliff side appears, not high but hidden by brush. The werewolf tears through the brush only to yelp as it tumbles off the short cliff and into a patch of rocks and dirt. Abby and I swerve to the right to find an easier path down the rocks and keep on the werewolf. The werewolf shakes itself off and continues to sprint.

    Abby raises her staff in front of her and mutters something that I can’t hear before her body is enveloped with a magical wind that seems to make her surge even faster forward.

    The werewolf almost runs out of sight but we both continue to keep our eyes on it. We rush over river and through a grassy field as we pass by a few creatures who are startled and refuse to join the chase.

    Eventually the werewolf takes a hard right around a large tree, and we take a hard right before it to try to catch it on the other side. We do as the werewolf, looking behind itself, doesn’t see us come up as Abby slams her front body against the werewolf. It dazes the werewolf as it stumbles and then Abby rears up with her front hooves and slams them directly into the werewolf’s chest. I almost am thrown off her back as I eventually stumble myself onto the ground.

    The werewolf’s wind is knocked clean out of it as its falls prone onto its back, yelping with wolf whimper and gasping for air in the muddy dirt.

    I draw my mace, hovering it in front of the werewolf as Abby unsheathes and hovers her scimitar in front of it too.

    The werewolf looks up, eyes dazed and full of fear, as Abby clears her throat of fatigue and states firmly: “Calm down! We don’t want to hurt you. We want to help. You want to go back home to your wife, don’t you?”

    (“Is this the wood elf husband?” – Yes)

    The werewolf’s face softens slightly as Abby says the word wife. It stays prone, huffing in deep, ragged breaths as it looks at us.

    “We can help,” I mirror, “I can heal you. You need to rest.”

    The werewolf freezes for a moment. Eyes darting between the two of us standing over it. And then slowly nods. Abby and I breathe a sigh of relief and fatigue as we straighten up and put away our weapons, eventually helping the werewolf to its feet.

    As dusk comes, we lead the werewolf over to a small cave sunk into the earth under an uprooted tree.

    Abby drops her bag and pulls from it some rations that she hands to me and places in front of the werewolf. The wolf leans down to sniff it and then rips through the packaging with ease as it swallows the food quickly through its fanged maw.

    She then snaps her fingers over a pile of small wood slivers and a fire lights from it.

    I go over to the werewolf and tend its cuts and bruises with healing balm and a small amount of healing magic.

    The moon starts to rise as Abby and I settle under some blankets I had from my pack. Threadbare but enough to keep the forest’s dewy cold at bay. The werewolf curls in front of the fire and heaves a heavy breath as it eventually sinks into rest. Abby and I discuss taking turns watching, but realize not many things will be bothering a large werewolf. So, we both drift off to sleep instead, snoring alongside the werewolf’s loud, raspy rhythm.

  • Whispers in the Dust – Session 3: Scene 2 & 3

    Session Date: November 13th, 2025

    (Purple text is Mythic rolls/questions, Dark red is D&D 5E rolls)

    Scene 2: Finding the Next Adventure

    —-

    d10 roll vs Chaos Factor: 5 vs 5 – Altered Scene

    Eladrin Season Change for Trineth: Winter, gained proficiency in herbalism kit, disguise kit. Trineth’s hair changes to a stark white as their skin turns to a pale, dusky light gray. Their eyeliner changes to teardrop shapes with heavy black around the eyes.

    Morning arrives as I stir from my meditation under the awning of an abandoned shack on the edge of town, close by to the half-orc’s home. I walk back to the house, but find the door locked and the house empty. The half-orc must’ve taken his daughter to a temple, not wanting my help anymore. Can’t say I blame him.

    I wander to see what there is to do next.

    (“Is there anything different happening in town?” – Yes) (suffering, support)

    There is a woman in the middle of town crying and sobbing as she wanders aimlessly, asking anyone who passes for help. (modern, petite) She is a halfling with long blonde hair pulled into a ponytail, her clothes are of a standard commoner. She looks to be a seamstress.

    I approach the woman and ask what’s wrong. She grasps my wrist, sobbing about something to do with her husband. I ask what’s wrong she means and through her tearful voice, she proclaims that – (“Is the situation the same as the one on the job board about the woman and her husband?” – Yes) – her husband had wrecked her home two nights ago and has vanished. She pleads for any help as she has yet to find something that will do anything. The local guards seem too preoccupied with goblin attacks to bother.

    I nod and agree to help her, offering a piece of cloth from my backpack to wipe her eyes and nose. With the destruction of the home and the disappearance at night, I feel this may be a case of lycanthropy. I tell the woman to lead me to her cottage.

    Scene End – add halfling woman to list, decrease CF by 1

    —-

    Scene 3 – Disaster at Home

    —-

    d10 vs CF – 1 vs 4 – Altered Scene

    (“Is there someone at the house?” – Yes, “Is it the husband?” – Exceptional No) (strong, casual)

    As the halfling woman and I arrive at the cottage in the eastern outskirts of town, a strong-looking (different, scented) centaur druid stands in front. She looks to be (odd, wild) doing some kind of ritual on the home, painting symbols with mud onto the house’s front doorway.

    The halfling woman screeches out about ruining her home, jumping up to try swatting the centaur’s hands. Though her short stature just means she swats at air instead.

    “Stop, ma’am. Your home is already a mess anyways,” the centaur druid huffs as she lowers down to grab more mud. The halfling woman swats the mud out of her hand in retaliation and straight into the centaur’s face, splatting it onto her nose and forehead. The aggravated halfling huffs with her shoulders up as she turns and stomps inside the house.

    As the centaur wipes the mud off her face, I approach her. I tell her my name and ask what hers is (Syllables: Ah, Bee). She says her name is Abby. She is a Circle of Spores druid that happened to be passing through when she felt a strange, natural energy coming from this home. She is using a druidic incantation to see if she could find the source.

    Abby has long brown hair with one side fully braided while the other is loose and wild. She has a square face and rugged features with a stocky build. She wears a set of leather armor with leaves and mushrooms decorating the shoulders and chest. Her horse half is a darker chestnut with various bags where a saddle would be on the common horse. A scimitar hangs from her hip and a yew staff sits in leather straps on her back.

    I asked if she needed help and told her what the halfling woman said to me.

    Charisma Check (Adv., DC 10): 13 – Pass)

    She smiles and notes my eladrin features, stating she’d appreciate the help. She says the mud divination is to Detect Disease. She asks if I know Detect Magic.

    I do and so she directs me indoors to cast the spell. I walk inside and see a living area and kitchen that are trashed and destroyed. Chairs are broken, pottery has been knocked over and smashed. The house is a complete mess. The halfling woman stands in the kitchen, sobbing again as she picks up some broken pottery.

    Perception Check (DC 13) – 2+2 – Fail) Beyond the broken furniture, nothing looks strange or signifies cause.

    I cast Detect Magic – (“Does anything have a magical presence in the home?” – Yes) (soft, personal) I wander around the house and notice the bed in the main bedroom, which is mostly unbroken, has a light shimmer of magic residue on the top on one side of the bed.

    Perception Check (DC 13) – 14 – Pass. I look closer at the bed and notice a small patch of hair stuck in the bed frame near the side of the bed that is glowing. I grab it. It doesn’t feel like hair from a humanoid, it feels like fur from an animal.

    I walk back into the main room and see Abby walk in the front door, shaking her head to denote her spell didn’t work. I walk up to her and show her the patch of hair I found. I also inform her of the magic residue on the bed.

    (“Does Abby know what the fur is?” – No)

    Abby rolls the fur in her hand, but she shakes her head and says she doesn’t recognize it. I look towards the halfling woman and walk to her, asking her if it’s okay to ask some questions.

    She nods solemnly. (“Does the halfling know about any mood changes or patterns from her husband?” – Exceptional Yes)

    I ask her about anything she has seen be off about her husband. She thinks for a second and notes that yes, she has. (frantic, possessions) The halfling states her husband has been acting very frantically. Many of his personal possessions he had normally kept up with were getting lost, like a fishing pole and his jacket. I ask when her husband went missing, she states late at night about two nights ago. She was woken up by the sound of breaking furniture, but once she was up, her husband was gone. I asked about the husband’s appearance, she says he is (neat, rustic) a wood elf with brunette hair and of average height.

    I thank her for her answers and tell her we will do our best to find her husband. I turn to Abby. “What’s the plan?” I ask. “Should we wait for the husband to return, maybe?”

    “No. If he hasn’t returned by now, with the way presumably he thrashed the house, I don’t expect a return. I say we hunt for him, find a trace somewhere outside the house,” Abby states.

    Session End

  • Whispers in the Dust – Session 1 & 2: Scene 1

    Session Dates: October 11th & 12th, 2025

    (Purple text is Mythic rolls/questions, Dark red is D&D 5E rolls)

    Scene 1: Child’s Nightmares

    —-

    d10 roll vs Chaos Factor: 9 vs 4 – Expected Scene

    I arrive at Wellspring after about 15 minutes of walking. (cluttered, mobile) It’s a small town that serves as a farming center for its local region of the Eldeen Reaches. Many traders pass through. It’s a bit rough and tumble but has decent folks.

    Wellspring has a tavern and a nearby job board. I walk up to the job board to see if anything could lead to a source of info about the hostile fey.

    (Fate – “Is anything in the job board related to the fey?” – Yes – quaint, familiar)

    I see one that is offered by a (playful, active) young girl. The crude but cute writing reads that she fears that an evil fairy is giving her nightmares. Her home is near the south border of the village.

    The other quests on the job board include: (tension, rough, cautious, large) an escort job for a large shipment of farm goods, (average, emotional, violent, unexpected) a woman’s husband has disappeared in the night along with her home getting wrecked in the process, and (aggressive, average, threaten, battle) nearby goblins have raided a food storage and the owner wants someone to slay them.

    I take the paper for the fey nightmares and make my way to the girl’s home.

    I head south to the house the note mentions. I arrive at the home where a man stands outside (curious, equipped, heavy, attractive). He is a large Half-Orc, with scars outlining his sharp jawlines, dark skin with very short black hair, and a strong muscular build. He has a sword on his hip but does not wear armor, instead just wearing simple commoner clothes.

    Charisma Check (DC 7): 5+1 – Fail

    I approach with a smile and a hello, but the half-orc does not change his grimace. He asks what I want. I state that I am here about a girl’s note about her nightmares. He nods, stating that it is his daughter and asks in a gruff tone what I can do. I state I am an Eladrin, and can help specifically with the nightmares if they are being caused by fey.

    The man frowns, clearly wearing of my fey heritage and worried I’d worsen the problem. Persuasion (DC 6): 14-1 – Success. I detail that I have my own issues with fey. I persuade him to trust me, as I would never want to cause more harm to his daughter.

    He grimaces for a moment but then softens his face as he agrees to my help. He motions for me to come inside his home. I step inside to find the girl playing with a small plushie on the floor of the living area. (vocal, peaceful, strange, interesting) She looks to be a full Orc; small tusks peak out over her top lip, her skin is dusk grey and a head of short black hair. She looks to be about 5 years old.

    She looks up and smiles as I kneel down, her eyes brightly gazing at the autumn leaves in my hair. “Forest princess!” she exclaims, standing up with an owlbear stuffie tight in her arms. I chuckle and smile as I tell her I’m here to help with her nightmares. I ask if it would be okay for her to describe them. Persuasion (DC 8): 6-1 – Fail

    She shakes her head, not wanting to share as her smile turns to a frown. I reassure her that’s okay, she doesn’t have to. I rise and turn to her father, asking if I can check her room. He agrees and points to her room doorway.

    I cast Detect Magic. I walk into her room and the pillows of her bed glow a faint blue with magic residue. I relay to the father there is magic traces here on her bed. Arcana Check (DC 8) – 16+3 – Success. I recognize the magic as the work of fey, specifically that of a Night Hag.

    The father asks what can be done. I detail that either we find a cleric that can administer a protection spell or I find and kill the night hag. I think we should do both. The father can find a cleric and I can wait till night to track the hag.

    The father agrees and he decides to find a cleric tomorrow. I ask if I can wait in their home. Persuasion (Advantage, DC 5): 11.

    They agree and I sit in the living area with the child while the father does chores and readies for the night. We spend the night of her talking about her stuffies as she brings multiple out of her room. They are handmade by her father. There is an owlbear (her favorite), a dog, a cat, and a dinosaur. As she talks and I entertain her, her blue eyes start to grow heavy and she eventually falls asleep. Her father picks her up and takes her to bed before going to bed himself.

    (Fate – “Do the fey arrive in more than four hours?” – Yes)

    I rest for 4 hours in my fey trance, curling up into a cross-legged sit on their living area floor.

    (Fate – “Do the fey arrive at all?” – Yes, Random Event – PC Negative, weather – wind, noisy)

    The wind whips outside against the house’s wooden walls as it starts to rain. The noise makes it tough to hear any sounds during my meditation. I decide at the fifth hour to exit my meditation.

    Perception (DC 5): 1+2. I look around the house but the darkness caused by the rain clouds made it difficult to see anything.

    (Fate – “Are the fey still there?” – Exceptional No)

    Another hour passes and eventually the orc child jolts awake in her bed, immediately starting to cry. I spring up and walk to her room, kneeling next to her bed to comfort her. I ask what’s wrong and what did she see. Persuasion (Disadvantage, DC 7): 1-1 – Fail.

    She refuses to answer and cries for her father. After a few moments, her father comes in and holds her in his arms. He says nothing to me except give a grimace as he leaves to his room with the girl in his arms.

    I shake my head and rub my temples, confused as to how I missed the fey. I decide to open the window in her room, letting in a cold wind and rain as I crawl out of the window into the night. I close it behind me.

    I cast Detect Magic. Near the window’s bottom edge is more magic residue. Arcana (DC 6): 5+3. I can tell it’s from the fey. It’s fresh as the glow is bright.

    (Fate – “Is there a trail?” – No) The fey however left no trail beyond the window sill.

    Perception Check (Disadvantage, DC 6): 10+2 – Success) I see some slight movement in the tree like a few yards out from the house. I saunter my way through the mud and brush to see what it is.

    (Fate – “ Is it the fey?” – Exceptional No) Instead it is a (strong, insect-like) rust monster!

    (“Does it see me?” – Ex. No) The rust monster looks to be busy chewing on a rusty piece of junk metal. I decide to get rid of the monster, despite not being my target.

    Roll Initiative (Adv) – Trineth 1st, Rust Monster 2nd

    Rust Monster – 18 HP – 14 AC

    Rust Monster(Monster Manual (2014), Wizards of the Coast

    The rust monster screeches, then plops to the ground with a thud into the muddy dirt, its body of rust starting to quickly decay.

    I catch my breath as I sheathe my mace, rust collecting on its edges. I look around in hopes I see anything else.

    Perception Check (Disadv., DC 7) – 4+2 – Fail

    I curse the air as I see nothing else through the rain and trees. Tears form in my eyes, knowing the closest lead I have is gone.

    I walk back to the house defeated. I’ll inform the father in the morning about where to go for a cleric’s protection, as my studies taught me of some nearby temples.

    Scene End – Add Night Hag to list, increase Chaos Factor by 1

  • Whispers in the Dust – Session 1: Opening Scene

    Session Date: October 11th, 2025

    (Purple text is Mythic rolls/questions, Dark red is D&D 5E rolls)

    Opening Scene

    —-

    Created using Mythic 4W Method

    Who – (reassuring, triumphant)

    What – (separate, safety)

    Where – (frightening, personal)

    Why – (flee, interior)

    Trineth’s home is attacked by hostile fey. Their mother, Amber, urges them to leave the plane through a nearby manifest zone. Trineth, saddened but dutiful to their mother, obeys and makes for the portal.

    “I promise I’ll be okay. They won’t harm me, I promise.”

    Amber’s eyes gleam as she reassures me, gripping my arm tight. “But they may hurt you. You need to go. To the Material Plane.”

    Outside, a magical dance of flame, darkness and anger surrounded our home. The Winter Court’s current icy coverage over the Moonlit Vale is barely visible. The air was choked with smoke and the smell of burning foliage. I’ve gathered my things and give my mother one last firm hug. I want to stay, want to protect her, but know I’d cause more harm if I did. I eventually leave home and start making my way to the nearby manifest zone. It appeared just two years ago and still remains. It resides over a small stream of magical water about 10 minutes from our home.

    (Fate Question – “Are there any hostile fey nearby?” – Yes) (foolish, violent) (“Do they see me?” – Exceptional No)

    I spot two winged fey in the distance, causing wild destruction with fire magic as they cackle to themselves. In their wild destruction, the fey don’t notice me and my movement at all.

    Stealth Check (Advantage – DC 10): 18 + 0 – Success

    I sneak past the flailing fey and make my way down to the stream. I wade through the brush till I reach the water near the bottom of a hill. The magical water hums with concerned tension and emotional confusion.

    Perception Check to See Portal (DC 10): 14 + 2 – Success

    I see the shimmer of the edges of the manifest zone, lining the trees and the water. As I walk over the stream and through the manifest zone, the setting around me turns to the drab and basic foliage of Eberron. The vibrant colors and magical foliage of Thelanis disappears. The water turns to a pale, dirty white from its once vibrant, shimmering blue. I’ve arrived at the water stream that’s south of a small farming town I’ve visited a couple times before, named Wellspring.

    (Fate Question – “Does the portal stay open?” – No)

    The manifest zone suddenly closes behind me. Not in a big flash. Not with a boom. Just a whisper, a change in the wind. The manifest zone that was the one connection you knew to your home is gone forever.

    My emotions flood my mind now that the adrenaline from my escape has faded. I begin to cry. Why did the fey attack? Is it what took father years ago, is that why mother was sure she’d be safe? I wipe the tears from my eyes as I trod my way up and out of the stream, planning to head to Wellspring. I must find another portal or an answer in the material plane. There has to be something or someone to explain this, or a portal that’s still open.

    Opening Scene Ends

    End of Scene Bookkeeping: Added Hostile Fey to Character List, added goal “Find out why the fey took Amber” to Threads, decreased Chaos Factor by 1.

  • Eberron: Whispers in the Dust (A D&D 5E Solo Journal) – Introductory Info

    Basic Info

    Solo campaign of Dungeons & Dragons 5th Edition using the Mythic 2nd Edition Game Master Emulator.

    Played by me, Artiquin! This blog will mostly be my written journal entries summarizing the events as well as the game mechanics of both D&D and Mythic. The idea was for this blog to be a more in-depth write up of my sessions while keeping my handwritten journal lighter and more to-the-point. And also so I can share my adventures to friends and anyone else that’s interested in reading!

    For Mythic 2E GME, I use a mix of both the official PDF as well as the companion app!

    For D&D5E, I use the following books:

    Player’s Handbook (2014)

    Monster Manual (2014)

    Dungeon Master’s Guide (2014 & 2024)

    Xanathar’s Guide to Everything

    Tasha’s Cauldron of Everything

    Mordenkainen Presents Monsters of the Multiverse

    For Eberron setting:

    Eberron: Rising from the Last War

    Exploring Eberron, by Keith Baker

    Chronicles of Eberron, by Keith Baker

    Frontiers of Eberron: Quickstone, by Keith Baker and Imogen Gingell

    —-

    World & Beginning Story Info

    The campaign is set in Eberron. Thelanis, particularly the Moonlight Vale and the seasonal Faerie Courts, serves as a major part of it.

    The story focuses on the disappearances of Trineth’s parents and why a group of fey are attacking other fey in the Moonlit Vale. Is it an attack from a villainous group of fey, or an attack from a fellow court?

    Meanwhile, tensions grow stronger between the nations of Eldeen Reaches and Aundair. Sabotage and a raise of taxes from Aundair’s side of the border have fostered resentment from Eldeen. The Wardens of the Woods druids and those they protect refuse to back down on their claim of the land. Aundair won’t declare war because of the Treaty of Thronehold and the Mourning, but they are doing everything they can to try to wear Eldeen Reaches down in hopes they can take control without true conflict.

    The center of this conflict is in Varna, the seat of House Vadalis, who still maintains strong ties to Aundair. Reports have been made of a pro-Aundair movement with support from Vadalis itself rising up from Varna.

    The fey also have a connection to Eldeen Reaches, even if they often don’t associate themselves with the conflicts of Eberron. If Aundair took over, how would they respond? Is the attack in their own courts connected to any of this?

    —-

    Map of Khorvaire (created by Eberron Reddit user Tolemynn)

    Current Homebrewed Areas/Lore:

    Wellspring – small trading community, a few miles north of Solana, Eldeen Reaches

    Torjen – tribe of centaur in western Towering Wood, Eldeen Reaches, part of Twilight Harras

  • Whispers of Dust: Character Backstories – Trineth

    Name: Trineth (he/they)

    Species: Eladrin

    Age: 40

    Height: 6’3”

    Class: Twilight Cleric

    Background: Sage

    Info: Trineth is an Eladrin from the plane of Thelanis, the Faerie Court. They have gold eyes, olive skin, and prefer to be in their Autumn form where they have brunette hair mixed with rustic leaves. Their makeup changes with each seasonal form, with the Autumn form having dark blocky eyeliner and a vertical lip line. Trineth always wears large dangling earrings that are in the shape of a crescent moon.

    Trineth is quiet and shy. They often struggle with social cues. Their ideals are to save anyone they can and protect the ones they care for. Their bond is with nature, animals, and the natural world. Their flaws are that they are hard to get to know, a people-pleaser, and stubborn.

    Born to their father Zorvis and their mother Amber, Trineth was largely raised by their mother. Their father Zorvis was stolen away by an unknown force when Trineth was very young. Trineth and their mother lived in a small simple home in the Moonlit Vale, as a member of the Court of Autumn but not as active members of the court.

    Because of their isolated upbringing, Trineth largely grew up without many friends. Trineth learned about arcana and history from an abandoned library that happened to be connected to a temporary Thelanis manifest zone on the material plane of Eberron. During this period of learning, Trineth learned and gained a calling to the Sovereign Host deity Dol Arrah. This led to them studying to be a Twilight Cleric. Trineth mostly practices independently. They also provide lip service to the Traveler on occasion.

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